Sam Carling

Sam Carling

Labour — North West Cambridgeshire

Speaking in the House of Commons on 2 November 2026

Debate

Social Media: Ban for Under-16s

Contribution

Absolutely. I welcome my hon. Friend’s contribution, and I know that so many parents are grappling with and having a lot of trouble with this issue. We need to hear their voices and what would work for them, and support them, as well as the users that we are talking about. The enforceability of a ban is also damaged by the fact that, particularly with YouTube, a lot of viewing is done on TVs. Do the Government have any thoughts about how parents might grapple with that in a home situation, and about the enforceability of a ban in that circumstance? Ultimately, my concerns are that a blanket ban lets the big companies off the hook and will likely prove ineffective at keeping children safe. Children will still get on to online platforms, and if they are on platforms that are not well regulated, or if social media companies can argue that children are not using them when frankly they still are, they will stop focusing on child safety at all. I want to touch on online gaming, which is underdiscussed in these conversations, with many people not necessarily recognising the social features associated with those spaces. For example, Roblox is a massive online game aimed at children. It is such a hotbed for predators that vigilantes have taken to conducting paedophile sting operations in-game, as the company’s response to online abuse has been so atrocious. One such vigilante, known online as Schlep, managed to get six child predators arrested. Roblox responded by banning him and threatening legal action. So it takes no action to stop predators, but it takes strong enforcement against people who are trying to stop them. We cannot encourage vigilantism, but the priorities there are clearly so wrong. That is not the only example of abuse in online gaming. I have met the Breck Foundation, which was formed in 2014 after the tragic death of Breck Bednar—a 14-year-old boy groomed and murdered by someone he met while playing “Battlefield 3”. The groomer lied and manipulated Breck to gain his trust and lure him to his flat. The foundation goes into schools to improve the digital resilience of children across the country. It provides invaluable resources to help keep children safe, but crucially, it is not in favour of a blanket ban. In Breck’s case, removing his access to technology only drove the abuse underground, with a secret device provided by the abuser. I agree with the foundation that a ban risks narrowing a complex conversation. Indeed, online gaming is a fun hobby for many children and adults, and it can be very pro-social and support the development of creative skills. The current proposals do not ban online gaming for children, which is right; any attempt to do so would be devastating for people who enjoy it and they would inevitably end up in less regulated spaces, if mainstream platforms and games were clumsily cut off to them. But the proposals also do not really tackle the issues in the online gaming space, and I would like to see more recognition of what we need to do in that area. The Breck Foundation, like other safeguarding organisations, has called for greater accountability from big tech companies. That is where we need to be. A blanket ban will not work; it would allow predators to ruin it for everyone else and essentially let them win. We need to protect the benefits that social media and online gaming can offer young people while ensuring that the companies behind them take safety and security far more seriously. As the youngest MP, I know more than most how interwoven the online world is with growing up. We need to regulate those spaces, not hope they will magically go away—they will not.

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