Mark Sewards

Mark Sewards

Labour — Leeds South West and Morley

Speaking in the House of Commons on 3 November 2025

Debate

Video Games: Consumer Law

Contribution

I could not agree more. That goes back to my earlier point: the fix in this area could be as simple as there being more transparency. When a consumer purchases a game, it should be crystal clear that the publisher could deactivate it at any point. However, I want to go further—we need to retain something and ensure that publishers make the game playable for consumers long after they have pulled support from it. Going back to “The Crew”, the game did not need to be shut down. Ubisoft could have patched in offline play or allowed private servers, as my hon. Friend the Member for Leeds Central and Headingley (Alex Sobel) said earlier. Going forward, the ask from many consumers is simple: if the industry plans to kill a game, it should ensure that consumers have a reasonable option to continue using their products for a single-player experience or on private servers. I promised one of my Leeds South West and Morley constituents that I would raise the fact that they, like other gamers, have waited years for certain games, including the remake of “Star Wars: Knights of the Old Republic”, which I am told is one of the greatest games of all time. Saber Interactive plans to release the final version of that game at some point in the future, but let us imagine how devastated those gamers would be if Saber released it only to pull it a year later. We are not talking about a small, powerless industry; we are talking about publishers that generated a combined total of $455 billion in revenue last year accounting for all types of gaming. By most industry measures, the global video games sector is now larger than the film and music industries combined. Analysts at Forbes say that gaming is now the dominant entertainment industry, so the costs of ensuring long-term playability are negligible when compared with the budgets of these major publishers. We are talking about tens of thousands of pounds—or sometimes nothing at all—set against budgets in the tens and hundreds of millions, and revenue in the billions. To be clear: this is not just about video games. Our greatest fan across the Atlantic, Elon Musk, has already shown us with Tesla that features in cars can be remotely disabled even after the original buyer has paid for them. The technology already exists to remotely modify products in a way that the consumer may not have been reliably informed about at purchase. What is stopping the progression of those modifications to render purchases totally and utterly unusable? Do we really want to wait until our phones, fridges and cars are affected before we act in this small way, in what is a relatively small area? My ask today is simple: I urge the Government to revisit this issue and meaningfully engage with the asks of the petition. It is not too late to change the law or issue guidance in some way on what should happen with games that go offline. If we fail to act, the future consequences for consumers, especially in the age of digital ownership, could be significant. This is about putting people first—a proud tradition of the Labour party, of which I am a proud member—and ensuring that consumer rights are protected not just today, but in the future. It is very clear that when consumers buy something, it should be theirs to keep, not just until the seller decides otherwise.

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